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Leykis 101 Baby!
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 3,090 / 3,210
Exp. Rank #: 6,336
Voting Pow.: 5.91 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 50
Music Reviews: 0
Trophies: 8
Stickers: 0
All Flash Reviews
50 Reviews | 9 w/ Responses
After seeing a few uninteresting videos from the front page, I've decided to check the portal and I found this cool game. This is by far one of the most original game in a long time that kept me going for hours to no end. NG should really pay more attention to games like these... Oh, it wouldn't hurt to make the archer's arrows more visible though, you don't have to draw them hit the invaders, just seeing a rain of arrows is good enough for me :D
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Just because there's clicking doesn't make it a game, and in all honesty, peeps on NG likes to diss games more than movies, so it's probably an advantage to make future installments movies.
The ticking bomb is really an over-used guessing game... it's annoying as hell and actually takes the enjoyment OUT of the movie. But if there has to be more bombs in the future, maybe some readable hints (instead of blinking lights) would help a little.
There's a lot of mystery meat navigation before the movie starts... it'd really help to at least say "play this movie" instead of just having a blue triangle button.
This has been the best stick animation I've seen in awhile. Let's hope that the next one will be even better.
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...and just the way most people like them. They are pretty original as far as I'm concerned. The only wierd thing that I found out is that the credits button doesn't work... which, most people would usually furnish their life over just to get their name on the clip...
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Another great episode of slapstick humor (excuse the pun)... those spelling errors look intentional, but oh well, if they're not, you might really need to correct them. How about some annoying kid who try to 1337 speak everything in the next episode?
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"Missing out the most important thing..."
Having a maze generation that can create succssively harder mazes that works everytime is quite a bit of work that, to most NG goers, would be left unregonized, so let just say kudos first... "kudos to you." However, this being a maze running, relaxing aftertime, Hot Limit really doesn't fit in... no offense, I like Hot Limit, but the song kind of gets on your nerves after awhile. And... it does get kind of boring too, when the only reward that you get after finishing a level is a new background.
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What this game had in potential was killed entirely by its insane difficulty; the walking speed and jumping speed is so low compared to the bullet flying speed that it's impossible to avoid bullets; there are zero clue as to where key objects are located and in between the frustration of not being able to shoot anything (and having my missile disappear into nowhere even when I get to shoot) and dying out of inevitibility and not from my own mistake, the game becomes completely frustrating and I simply gave up on it. Consider having a friend who have not played the game during it production play-test it, so that balancing mistakes like this would not happen again.
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"Picking up first review for ep 4 and 5!"
...hopefully. Anywho, here is my comments on each aspect of the cartoon/anime: In terms of Graphics, you can probably slack off with two color shading (normal and shadow) since people usually don't pick up much more than that in a full speed animation; of course, extreme close-ups are exceptions. Sound effects are seriously lacking; you can pick up a lot of free and good ones at meanrabbit's radioactive containment facility. There's usually ambient sounds to flight, charging power, or other such actions; be attentive. As for Style and the story in general, it's best if you diverge from what DBZ offers you... they really don't have the best script writer on board. It's good to see young artists rising to the occasion; I hope you the best in your long journey ahead.
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Unless some bastard can write this faster than I do. Anyway, it's yet another DBZ spinoff, but there's obviously much more effort involved than just stick figure plays. Since I think GM5 is also in the portal, I think my long review would work better over there. See you in a minute.
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Finally, a fighting game that plays like a fighting game... as in, the player can move around! Excellent graphics and animations, responsive interface, and best of all... I pretty much *cheated* my way out of fights with poison darts and lethal daggers. I am so cheap! I have no honor! The only two gripes that I have with the game is that the fight still seems kind of random, with the parry animation being so slow and all; and that the animation doesn't connect sometimes, where a character would zoom back a few pace from a walk position to an attack position. But anyway, congrats, best of luck to your votes and reviews!
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I've took a glance of the book that you're talking about when I was jogging around Barnes and Noble. Poo~Ehh! Do that book reek of bugs when it comes to game programming!
Obvious bugs in this one: you can keep pulling the lever even when the pictures are spinning, thus losing extra money for no particular reason.
That book might be good as a starter, but if you want to do something great, you'll have to pick up the skills from someone else/some other book.
The 5 belongs to the book. It sucks!
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