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Age/Gender: 26, Male
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Job: Welfare and etc.
Leykis 101 Baby!
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 3,090 / 3,210
Exp. Rank #: 6,336
Voting Pow.: 5.91 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 50
Music Reviews: 0
Trophies: 8
Stickers: 0
All Flash Reviews
50 Reviews | 9 w/ Responses
The game itself is not back at all, and a long screen vertical shooter is still pretty rare for some strange reason.
The only gripes I have about the game: rapid firing maniacs like us will find our missile resetting its position if we press the fire button too quickly, resulting in a "missile shield" instead of missiles that goes all the way down the screen. It's the same programming mistake I made in 8th grade... you can put a quick fix on it by increasing the missiles you can fire, or putting a lock to the fire key when you run out of missiles to fire, but both of them are hardly ideal solutions.
the best solution, though, is to use duplicateMovieClip to create the missiles. That way, you can be sure that the missile supply will never run out (remove them when they're destroyed, of course)
best of luck!
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Wow, I think this is by far the most innovative interface for playing a soccer game... Most things are tuned well except:
1) It's hard to run into the ball without kicking it, even if I'm not charging the kick meter... which is troublesome if you're running back home to catch up with your ball.
2) Given that the file size is only 144k, you can probably get a longer sound loop... the one you have right now becomes really annoying in about 5 mintues.
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Very stylized art accompanied by the irrestible chicken song...
And guns. Lots of guns.
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Your drawing and animation skills seems to be improving from the Stick Slayer series, which is good news. Of course, this being a trailer with no redeeming value, it'd eat my conscience not to give you a 0.
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It's hard to believe that a 3 minute clip about an egg running can be so funny. Sad ending though -- kill that bitch who ate the egg!
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With 129 reviews ahead of mine, I'm sure that all the good words are taken, so let me just say that I'm a big fan of Masakazu Katsura... are you going to make a Special Edition with Iori (from I"S) instead of Tomoko?
As for the suggestion for the final version: you can make an R rated version for NG and a NC-17 version for newdgrounds.com . I'm sure that this kind of materials is just what they need to boost the site. I'm not sure if that's legal, though...
Author's Response:
at first I think of using Iori too but I think she is too innocent to PLay with...not many fun thing that I could do with her... but if someone can help me with the graphics I would love to do that. ( I am a bit tired of drawing in flash...)
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Even though it's still not as good as XX3, I'm liking the way this XX is going... that original materials are coming up intead of constant parodies of The Matrix...
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"You'll never get to whip enough things..."
This is a very authentic parody of Castlevania 2... since I'm a Castlevania fan myself, I'd have to say great job... but can't you put back in the jump whip or make the jumps a bit easier? (I know, the original Castlevania has cranky jumps like that).
I keep jumping into the water while trying to whip Jesus's arse. :/
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I love this! Xiao Xiao seems to be getting better and better -- this is a smooth and powerful adaptation of a virtual cop like game, and I've never seen none that's as detailed as this one! It has everything -- barrels, rockets, knife throwers, location based damage (try shooting a guy's toe)...
My only beef with it is that ambient sounds are missing, as well as footsteps and the falling sound... but that's REALLY pecking on a rock, now.
Kudos again, kudos.
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This is an example of what I wanted to do in my original game, but never got the time (or effort) to actually go about doing it. Great job... this is way better than my original!
Author's Response:
Thanks. I think I figured out the problem with the quality. I'll just hope they could follow the instructions.
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